1 | // Copyright (C) 2002, International Business Machines |
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2 | // Corporation and others. All Rights Reserved. |
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3 | #if defined(_MSC_VER) |
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4 | // Turn off compiler warning about long names |
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5 | # pragma warning(disable:4786) |
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6 | #endif |
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7 | |
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8 | #include "CbcConfig.h" |
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9 | |
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10 | #include <cassert> |
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11 | #include <cmath> |
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12 | #include <cfloat> |
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13 | |
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14 | #ifdef COIN_HAS_CLP |
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15 | #include "OsiClpSolverInterface.hpp" |
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16 | #endif |
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17 | #include "CbcModel.hpp" |
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18 | #include "CbcMessage.hpp" |
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19 | #include "CbcHeuristic.hpp" |
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20 | #include "CbcStrategy.hpp" |
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21 | #include "CglPreProcess.hpp" |
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22 | #include "OsiAuxInfo.hpp" |
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23 | |
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24 | // Default Constructor |
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25 | CbcHeuristic::CbcHeuristic() |
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26 | :model_(NULL), |
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27 | when_(2), |
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28 | numberNodes_(200), |
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29 | fractionSmall_(1.0), |
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30 | heuristicName_("Unknown") |
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31 | { |
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32 | // As CbcHeuristic virtual need to modify .cpp if above change |
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33 | } |
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34 | |
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35 | // Constructor from model |
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36 | CbcHeuristic::CbcHeuristic(CbcModel & model) |
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37 | : |
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38 | model_(&model), |
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39 | when_(2), |
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40 | numberNodes_(200), |
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41 | fractionSmall_(1.0), |
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42 | heuristicName_("Unknown") |
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43 | { |
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44 | // As CbcHeuristic virtual need to modify .cpp if above change |
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45 | } |
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46 | // Copy constructor |
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47 | CbcHeuristic::CbcHeuristic(const CbcHeuristic & rhs) |
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48 | : |
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49 | model_(rhs.model_), |
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50 | when_(rhs.when_), |
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51 | numberNodes_(rhs.numberNodes_), |
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52 | fractionSmall_(rhs.fractionSmall_), |
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53 | heuristicName_(rhs.heuristicName_) |
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54 | { |
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55 | } |
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56 | // Assignment operator |
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57 | CbcHeuristic & |
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58 | CbcHeuristic::operator=( const CbcHeuristic& rhs) |
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59 | { |
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60 | if (this!=&rhs) { |
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61 | model_ = rhs.model_; |
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62 | when_ = rhs.when_; |
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63 | numberNodes_ = rhs.numberNodes_; |
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64 | fractionSmall_ = rhs.fractionSmall_; |
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65 | heuristicName_ = rhs.heuristicName_ ; |
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66 | } |
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67 | return *this; |
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68 | } |
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69 | |
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70 | // Resets stuff if model changes |
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71 | void |
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72 | CbcHeuristic::resetModel(CbcModel * model) |
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73 | { |
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74 | model_=model; |
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75 | } |
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76 | |
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77 | // Create C++ lines to get to current state |
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78 | void |
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79 | CbcHeuristic::generateCpp( FILE * fp, const char * heuristic) |
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80 | { |
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81 | // hard coded as CbcHeuristic virtual |
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82 | if (when_!=2) |
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83 | fprintf(fp,"3 %s.setWhen(%d);\n",heuristic,when_); |
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84 | else |
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85 | fprintf(fp,"4 %s.setWhen(%d);\n",heuristic,when_); |
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86 | if (numberNodes_!=200) |
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87 | fprintf(fp,"3 %s.setNumberNodes(%d);\n",heuristic,numberNodes_); |
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88 | else |
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89 | fprintf(fp,"4 %s.setNumberNodes(%d);\n",heuristic,numberNodes_); |
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90 | if (fractionSmall_!=1.0) |
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91 | fprintf(fp,"3 %s.setFractionSmall(%g);\n",heuristic,fractionSmall_); |
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92 | else |
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93 | fprintf(fp,"4 %s.setFractionSmall(%g);\n",heuristic,fractionSmall_); |
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94 | if (heuristicName_ != "Unknown") |
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95 | fprintf(fp,"3 %s.setHeuristicName(\"%s\");\n", |
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96 | heuristic,heuristicName_.c_str()) ; |
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97 | else |
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98 | fprintf(fp,"4 %s.setHeuristicName(\"%s\");\n", |
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99 | heuristic,heuristicName_.c_str()) ; |
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100 | } |
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101 | // Destructor |
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102 | CbcHeuristic::~CbcHeuristic () |
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103 | { |
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104 | } |
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105 | |
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106 | // update model |
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107 | void CbcHeuristic::setModel(CbcModel * model) |
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108 | { |
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109 | model_ = model; |
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110 | } |
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111 | // Do mini branch and bound (return 1 if solution) |
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112 | int |
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113 | CbcHeuristic::smallBranchAndBound(OsiSolverInterface * solver,int numberNodes, |
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114 | double * newSolution, double & newSolutionValue, |
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115 | double cutoff, std::string name) const |
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116 | { |
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117 | #ifdef COIN_HAS_CLP |
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118 | OsiClpSolverInterface * osiclp = dynamic_cast< OsiClpSolverInterface*> (solver); |
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119 | if (osiclp&&(osiclp->specialOptions()&65536)==0) { |
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120 | // go faster stripes |
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121 | if (osiclp->getNumRows()<300&&osiclp->getNumCols()<500) { |
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122 | osiclp->setupForRepeatedUse(2,0); |
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123 | } else { |
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124 | osiclp->setupForRepeatedUse(0,0); |
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125 | } |
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126 | // Turn this off if you get problems |
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127 | // Used to be automatically set |
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128 | osiclp->setSpecialOptions(osiclp->specialOptions()|(128+64)); |
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129 | ClpSimplex * lpSolver = osiclp->getModelPtr(); |
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130 | lpSolver->setSpecialOptions(lpSolver->specialOptions()|0x01000000); // say is Cbc (and in branch and bound) |
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131 | } |
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132 | #endif |
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133 | // Reduce printout |
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134 | solver->setHintParam(OsiDoReducePrint,true,OsiHintTry); |
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135 | solver->setHintParam(OsiDoPresolveInInitial,false,OsiHintTry); |
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136 | solver->setDblParam(OsiDualObjectiveLimit,cutoff*solver->getObjSense()); |
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137 | solver->initialSolve(); |
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138 | int returnCode=1; |
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139 | int logLevel = model_->logLevel(); |
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140 | if (solver->isProvenOptimal()) { |
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141 | CglPreProcess process; |
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142 | /* Do not try and produce equality cliques and |
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143 | do up to 2 passes */ |
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144 | if (logLevel<=1) |
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145 | process.messageHandler()->setLogLevel(0); |
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146 | OsiSolverInterface * solver2= process.preProcessNonDefault(*solver,false,2); |
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147 | if (!solver2) { |
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148 | if (logLevel>1) |
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149 | printf("Pre-processing says infeasible\n"); |
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150 | returnCode=2; // so will be infeasible |
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151 | } else { |
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152 | // see if too big |
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153 | double before = solver->getNumRows()+solver->getNumCols(); |
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154 | double after = solver2->getNumRows()+solver2->getNumCols(); |
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155 | char generalPrint[100]; |
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156 | if (after>fractionSmall_*before&&after>300) { |
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157 | sprintf(generalPrint,"Full problem %d rows %d columns, reduced to %d rows %d columns - too large", |
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158 | solver->getNumRows(),solver->getNumCols(), |
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159 | solver2->getNumRows(),solver2->getNumCols()); |
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160 | model_->messageHandler()->message(CBC_FPUMP1,model_->messages()) |
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161 | << generalPrint |
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162 | <<CoinMessageEol; |
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163 | return -1; |
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164 | } else { |
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165 | sprintf(generalPrint,"Full problem %d rows %d columns, reduced to %d rows %d columns", |
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166 | solver->getNumRows(),solver->getNumCols(), |
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167 | solver2->getNumRows(),solver2->getNumCols()); |
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168 | model_->messageHandler()->message(CBC_FPUMP1,model_->messages()) |
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169 | << generalPrint |
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170 | <<CoinMessageEol; |
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171 | } |
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172 | solver2->resolve(); |
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173 | CbcModel model(*solver2); |
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174 | if (logLevel<=1) |
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175 | model.setLogLevel(0); |
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176 | else |
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177 | model.setLogLevel(logLevel); |
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178 | model.setCutoff(cutoff); |
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179 | model.setMaximumNodes(numberNodes); |
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180 | model.solver()->setHintParam(OsiDoReducePrint,true,OsiHintTry); |
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181 | // Lightweight |
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182 | CbcStrategyDefaultSubTree strategy(model_,true,5,1,0); |
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183 | model.setStrategy(strategy); |
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184 | model.solver()->setIntParam(OsiMaxNumIterationHotStart,10); |
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185 | // Do search |
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186 | if (logLevel>1) |
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187 | model_->messageHandler()->message(CBC_START_SUB,model_->messages()) |
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188 | << name |
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189 | << model.getMaximumNodes() |
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190 | <<CoinMessageEol; |
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191 | // probably faster to use a basis to get integer solutions |
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192 | model.setSpecialOptions(2); |
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193 | #ifdef CBC_THREAD |
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194 | if (model_->getNumberThreads()>0&&(model_->getThreadMode()&1)!=0) { |
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195 | // See if at root node |
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196 | bool atRoot = model_->getNodeCount()==0; |
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197 | int passNumber = model_->getCurrentPassNumber(); |
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198 | if (atRoot&&passNumber==1) |
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199 | model.setNumberThreads(model_->getNumberThreads()); |
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200 | } |
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201 | #endif |
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202 | model.setMaximumCutPassesAtRoot(CoinMin(20,model_->getMaximumCutPassesAtRoot())); |
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203 | model.setParentModel(*model_); |
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204 | model.setOriginalColumns(process.originalColumns()); |
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205 | model.branchAndBound(); |
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206 | if (logLevel>1) |
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207 | model_->messageHandler()->message(CBC_END_SUB,model_->messages()) |
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208 | << name |
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209 | <<CoinMessageEol; |
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210 | if (model.getMinimizationObjValue()<CoinMin(cutoff,1.0e30)) { |
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211 | // solution |
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212 | returnCode=model.isProvenOptimal() ? 3 : 1; |
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213 | // post process |
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214 | #ifdef COIN_HAS_CLP |
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215 | OsiClpSolverInterface * clpSolver = dynamic_cast< OsiClpSolverInterface*> (model.solver()); |
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216 | if (clpSolver) { |
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217 | ClpSimplex * lpSolver = clpSolver->getModelPtr(); |
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218 | lpSolver->setSpecialOptions(lpSolver->specialOptions()|0x01000000); // say is Cbc (and in branch and bound) |
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219 | } |
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220 | #endif |
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221 | process.postProcess(*model.solver()); |
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222 | if (solver->isProvenOptimal()) { |
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223 | // Solution now back in solver |
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224 | int numberColumns = solver->getNumCols(); |
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225 | memcpy(newSolution,solver->getColSolution(), |
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226 | numberColumns*sizeof(double)); |
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227 | newSolutionValue = model.getMinimizationObjValue(); |
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228 | } else { |
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229 | // odd - but no good |
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230 | returnCode=0; // so will be infeasible |
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231 | } |
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232 | } else { |
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233 | // no good |
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234 | returnCode=model.isProvenInfeasible() ? 2 : 0; // so will be infeasible |
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235 | } |
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236 | if (model.status()==5) |
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237 | returnCode=-2; // stop |
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238 | } |
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239 | } else { |
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240 | returnCode=2; // infeasible finished |
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241 | } |
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242 | model_->setLogLevel(logLevel); |
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243 | return returnCode; |
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244 | } |
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245 | |
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246 | // Default Constructor |
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247 | CbcRounding::CbcRounding() |
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248 | :CbcHeuristic() |
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249 | { |
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250 | // matrix and row copy will automatically be empty |
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251 | seed_=1; |
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252 | } |
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253 | |
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254 | // Constructor from model |
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255 | CbcRounding::CbcRounding(CbcModel & model) |
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256 | :CbcHeuristic(model) |
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257 | { |
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258 | // Get a copy of original matrix (and by row for rounding); |
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259 | assert(model.solver()); |
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260 | matrix_ = *model.solver()->getMatrixByCol(); |
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261 | matrixByRow_ = *model.solver()->getMatrixByRow(); |
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262 | seed_=1; |
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263 | } |
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264 | |
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265 | // Destructor |
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266 | CbcRounding::~CbcRounding () |
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267 | { |
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268 | } |
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269 | |
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270 | // Clone |
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271 | CbcHeuristic * |
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272 | CbcRounding::clone() const |
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273 | { |
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274 | return new CbcRounding(*this); |
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275 | } |
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276 | // Create C++ lines to get to current state |
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277 | void |
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278 | CbcRounding::generateCpp( FILE * fp) |
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279 | { |
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280 | CbcRounding other; |
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281 | fprintf(fp,"0#include \"CbcHeuristic.hpp\"\n"); |
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282 | fprintf(fp,"3 CbcRounding rounding(*cbcModel);\n"); |
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283 | CbcHeuristic::generateCpp(fp,"rounding"); |
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284 | if (seed_!=other.seed_) |
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285 | fprintf(fp,"3 rounding.setSeed(%d);\n",seed_); |
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286 | else |
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287 | fprintf(fp,"4 rounding.setSeed(%d);\n",seed_); |
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288 | fprintf(fp,"3 cbcModel->addHeuristic(&rounding);\n"); |
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289 | } |
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290 | |
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291 | // Copy constructor |
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292 | CbcRounding::CbcRounding(const CbcRounding & rhs) |
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293 | : |
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294 | CbcHeuristic(rhs), |
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295 | matrix_(rhs.matrix_), |
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296 | matrixByRow_(rhs.matrixByRow_), |
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297 | seed_(rhs.seed_) |
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298 | { |
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299 | } |
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300 | |
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301 | // Assignment operator |
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302 | CbcRounding & |
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303 | CbcRounding::operator=( const CbcRounding& rhs) |
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304 | { |
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305 | if (this!=&rhs) { |
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306 | CbcHeuristic::operator=(rhs); |
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307 | matrix_ = rhs.matrix_; |
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308 | matrixByRow_ = rhs.matrixByRow_; |
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309 | seed_ = rhs.seed_; |
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310 | } |
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311 | return *this; |
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312 | } |
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313 | |
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314 | // Resets stuff if model changes |
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315 | void |
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316 | CbcRounding::resetModel(CbcModel * model) |
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317 | { |
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318 | model_=model; |
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319 | // Get a copy of original matrix (and by row for rounding); |
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320 | assert(model_->solver()); |
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321 | matrix_ = *model_->solver()->getMatrixByCol(); |
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322 | matrixByRow_ = *model_->solver()->getMatrixByRow(); |
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323 | } |
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324 | // See if rounding will give solution |
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325 | // Sets value of solution |
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326 | // Assumes rhs for original matrix still okay |
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327 | // At present only works with integers |
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328 | // Fix values if asked for |
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329 | // Returns 1 if solution, 0 if not |
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330 | int |
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331 | CbcRounding::solution(double & solutionValue, |
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332 | double * betterSolution) |
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333 | { |
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334 | |
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335 | // See if to do |
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336 | if (!when()||(when()%10==1&&model_->phase()!=1)|| |
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337 | (when()%10==2&&(model_->phase()!=2&&model_->phase()!=3))) |
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338 | return 0; // switched off |
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339 | OsiSolverInterface * solver = model_->solver(); |
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340 | const double * lower = solver->getColLower(); |
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341 | const double * upper = solver->getColUpper(); |
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342 | const double * rowLower = solver->getRowLower(); |
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343 | const double * rowUpper = solver->getRowUpper(); |
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344 | const double * solution = solver->getColSolution(); |
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345 | const double * objective = solver->getObjCoefficients(); |
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346 | double integerTolerance = model_->getDblParam(CbcModel::CbcIntegerTolerance); |
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347 | double primalTolerance; |
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348 | solver->getDblParam(OsiPrimalTolerance,primalTolerance); |
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349 | |
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350 | int numberRows = matrix_.getNumRows(); |
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351 | assert (numberRows<=solver->getNumRows()); |
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352 | int numberIntegers = model_->numberIntegers(); |
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353 | const int * integerVariable = model_->integerVariable(); |
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354 | int i; |
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355 | double direction = solver->getObjSense(); |
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356 | double newSolutionValue = direction*solver->getObjValue(); |
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357 | int returnCode = 0; |
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358 | // Column copy |
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359 | const double * element = matrix_.getElements(); |
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360 | const int * row = matrix_.getIndices(); |
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361 | const CoinBigIndex * columnStart = matrix_.getVectorStarts(); |
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362 | const int * columnLength = matrix_.getVectorLengths(); |
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363 | // Row copy |
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364 | const double * elementByRow = matrixByRow_.getElements(); |
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365 | const int * column = matrixByRow_.getIndices(); |
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366 | const CoinBigIndex * rowStart = matrixByRow_.getVectorStarts(); |
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367 | const int * rowLength = matrixByRow_.getVectorLengths(); |
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368 | |
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369 | // Get solution array for heuristic solution |
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370 | int numberColumns = solver->getNumCols(); |
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371 | double * newSolution = new double [numberColumns]; |
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372 | memcpy(newSolution,solution,numberColumns*sizeof(double)); |
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373 | |
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374 | double * rowActivity = new double[numberRows]; |
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375 | memset(rowActivity,0,numberRows*sizeof(double)); |
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376 | for (i=0;i<numberColumns;i++) { |
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377 | int j; |
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378 | double value = newSolution[i]; |
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379 | if (value<lower[i]) { |
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380 | value=lower[i]; |
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381 | newSolution[i]=value; |
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382 | } else if (value>upper[i]) { |
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383 | value=upper[i]; |
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384 | newSolution[i]=value; |
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385 | } |
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386 | if (value) { |
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387 | for (j=columnStart[i]; |
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388 | j<columnStart[i]+columnLength[i];j++) { |
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389 | int iRow=row[j]; |
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390 | rowActivity[iRow] += value*element[j]; |
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391 | } |
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392 | } |
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393 | } |
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394 | // check was feasible - if not adjust (cleaning may move) |
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395 | for (i=0;i<numberRows;i++) { |
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396 | if(rowActivity[i]<rowLower[i]) { |
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397 | //assert (rowActivity[i]>rowLower[i]-1000.0*primalTolerance); |
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398 | rowActivity[i]=rowLower[i]; |
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399 | } else if(rowActivity[i]>rowUpper[i]) { |
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400 | //assert (rowActivity[i]<rowUpper[i]+1000.0*primalTolerance); |
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401 | rowActivity[i]=rowUpper[i]; |
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402 | } |
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403 | } |
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404 | for (i=0;i<numberIntegers;i++) { |
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405 | int iColumn = integerVariable[i]; |
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406 | double value=newSolution[iColumn]; |
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407 | if (fabs(floor(value+0.5)-value)>integerTolerance) { |
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408 | double below = floor(value); |
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409 | double newValue=newSolution[iColumn]; |
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410 | double cost = direction * objective[iColumn]; |
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411 | double move; |
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412 | if (cost>0.0) { |
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413 | // try up |
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414 | move = 1.0 -(value-below); |
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415 | } else if (cost<0.0) { |
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416 | // try down |
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417 | move = below-value; |
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418 | } else { |
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419 | // won't be able to move unless we can grab another variable |
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420 | double randomNumber = CoinDrand48(); |
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421 | // which way? |
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422 | if (randomNumber<0.5) |
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423 | move = below-value; |
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424 | else |
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425 | move = 1.0 -(value-below); |
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426 | } |
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427 | newValue += move; |
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428 | newSolution[iColumn] = newValue; |
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429 | newSolutionValue += move*cost; |
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430 | int j; |
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431 | for (j=columnStart[iColumn]; |
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432 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
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433 | int iRow = row[j]; |
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434 | rowActivity[iRow] += move*element[j]; |
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435 | } |
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436 | } |
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437 | } |
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438 | |
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439 | double penalty=0.0; |
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440 | const char * integerType = model_->integerType(); |
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441 | // see if feasible - just using singletons |
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442 | for (i=0;i<numberRows;i++) { |
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443 | double value = rowActivity[i]; |
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444 | double thisInfeasibility=0.0; |
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445 | if (value<rowLower[i]-primalTolerance) |
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446 | thisInfeasibility = value-rowLower[i]; |
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447 | else if (value>rowUpper[i]+primalTolerance) |
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448 | thisInfeasibility = value-rowUpper[i]; |
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449 | if (thisInfeasibility) { |
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450 | // See if there are any slacks I can use to fix up |
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451 | // maybe put in coding for multiple slacks? |
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452 | double bestCost = 1.0e50; |
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453 | int k; |
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454 | int iBest=-1; |
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455 | double addCost=0.0; |
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456 | double newValue=0.0; |
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457 | double changeRowActivity=0.0; |
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458 | double absInfeasibility = fabs(thisInfeasibility); |
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459 | for (k=rowStart[i];k<rowStart[i]+rowLength[i];k++) { |
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460 | int iColumn = column[k]; |
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461 | // See if all elements help |
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462 | if (columnLength[iColumn]==1) { |
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463 | double currentValue = newSolution[iColumn]; |
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464 | double elementValue = elementByRow[k]; |
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465 | double lowerValue = lower[iColumn]; |
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466 | double upperValue = upper[iColumn]; |
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467 | double gap = rowUpper[i]-rowLower[i]; |
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468 | double absElement=fabs(elementValue); |
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469 | if (thisInfeasibility*elementValue>0.0) { |
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470 | // we want to reduce |
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471 | if ((currentValue-lowerValue)*absElement>=absInfeasibility) { |
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472 | // possible - check if integer |
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473 | double distance = absInfeasibility/absElement; |
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474 | double thisCost = -direction*objective[iColumn]*distance; |
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475 | if (integerType[iColumn]) { |
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476 | distance = ceil(distance-primalTolerance); |
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477 | if (currentValue-distance>=lowerValue-primalTolerance) { |
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478 | if (absInfeasibility-distance*absElement< -gap-primalTolerance) |
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479 | thisCost=1.0e100; // no good |
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480 | else |
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481 | thisCost = -direction*objective[iColumn]*distance; |
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482 | } else { |
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483 | thisCost=1.0e100; // no good |
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484 | } |
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485 | } |
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486 | if (thisCost<bestCost) { |
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487 | bestCost=thisCost; |
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488 | iBest=iColumn; |
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489 | addCost = thisCost; |
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490 | newValue = currentValue-distance; |
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491 | changeRowActivity = -distance*elementValue; |
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492 | } |
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493 | } |
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494 | } else { |
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495 | // we want to increase |
---|
496 | if ((upperValue-currentValue)*absElement>=absInfeasibility) { |
---|
497 | // possible - check if integer |
---|
498 | double distance = absInfeasibility/absElement; |
---|
499 | double thisCost = direction*objective[iColumn]*distance; |
---|
500 | if (integerType[iColumn]) { |
---|
501 | distance = ceil(distance-1.0e-7); |
---|
502 | assert (currentValue-distance<=upperValue+primalTolerance); |
---|
503 | if (absInfeasibility-distance*absElement< -gap-primalTolerance) |
---|
504 | thisCost=1.0e100; // no good |
---|
505 | else |
---|
506 | thisCost = direction*objective[iColumn]*distance; |
---|
507 | } |
---|
508 | if (thisCost<bestCost) { |
---|
509 | bestCost=thisCost; |
---|
510 | iBest=iColumn; |
---|
511 | addCost = thisCost; |
---|
512 | newValue = currentValue+distance; |
---|
513 | changeRowActivity = distance*elementValue; |
---|
514 | } |
---|
515 | } |
---|
516 | } |
---|
517 | } |
---|
518 | } |
---|
519 | if (iBest>=0) { |
---|
520 | /*printf("Infeasibility of %g on row %d cost %g\n", |
---|
521 | thisInfeasibility,i,addCost);*/ |
---|
522 | newSolution[iBest]=newValue; |
---|
523 | thisInfeasibility=0.0; |
---|
524 | newSolutionValue += addCost; |
---|
525 | rowActivity[i] += changeRowActivity; |
---|
526 | } |
---|
527 | penalty += fabs(thisInfeasibility); |
---|
528 | } |
---|
529 | } |
---|
530 | if (penalty) { |
---|
531 | // see if feasible using any |
---|
532 | // first continuous |
---|
533 | double penaltyChange=0.0; |
---|
534 | int iColumn; |
---|
535 | for (iColumn=0;iColumn<numberColumns;iColumn++) { |
---|
536 | if (integerType[iColumn]) |
---|
537 | continue; |
---|
538 | double currentValue = newSolution[iColumn]; |
---|
539 | double lowerValue = lower[iColumn]; |
---|
540 | double upperValue = upper[iColumn]; |
---|
541 | int j; |
---|
542 | int anyBadDown=0; |
---|
543 | int anyBadUp=0; |
---|
544 | double upImprovement=0.0; |
---|
545 | double downImprovement=0.0; |
---|
546 | for (j=columnStart[iColumn]; |
---|
547 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
548 | int iRow = row[j]; |
---|
549 | if (rowUpper[iRow]>rowLower[iRow]) { |
---|
550 | double value = element[j]; |
---|
551 | if (rowActivity[iRow]>rowUpper[iRow]+primalTolerance) { |
---|
552 | // infeasible above |
---|
553 | downImprovement += value; |
---|
554 | upImprovement -= value; |
---|
555 | if (value>0.0) |
---|
556 | anyBadUp++; |
---|
557 | else |
---|
558 | anyBadDown++; |
---|
559 | } else if (rowActivity[iRow]>rowUpper[iRow]-primalTolerance) { |
---|
560 | // feasible at ub |
---|
561 | if (value>0.0) { |
---|
562 | upImprovement -= value; |
---|
563 | anyBadUp++; |
---|
564 | } else { |
---|
565 | downImprovement += value; |
---|
566 | anyBadDown++; |
---|
567 | } |
---|
568 | } else if (rowActivity[iRow]>rowLower[iRow]+primalTolerance) { |
---|
569 | // feasible in interior |
---|
570 | } else if (rowActivity[iRow]>rowLower[iRow]-primalTolerance) { |
---|
571 | // feasible at lb |
---|
572 | if (value<0.0) { |
---|
573 | upImprovement += value; |
---|
574 | anyBadUp++; |
---|
575 | } else { |
---|
576 | downImprovement -= value; |
---|
577 | anyBadDown++; |
---|
578 | } |
---|
579 | } else { |
---|
580 | // infeasible below |
---|
581 | downImprovement -= value; |
---|
582 | upImprovement += value; |
---|
583 | if (value<0.0) |
---|
584 | anyBadUp++; |
---|
585 | else |
---|
586 | anyBadDown++; |
---|
587 | } |
---|
588 | } else { |
---|
589 | // equality row |
---|
590 | double value = element[j]; |
---|
591 | if (rowActivity[iRow]>rowUpper[iRow]+primalTolerance) { |
---|
592 | // infeasible above |
---|
593 | downImprovement += value; |
---|
594 | upImprovement -= value; |
---|
595 | if (value>0.0) |
---|
596 | anyBadUp++; |
---|
597 | else |
---|
598 | anyBadDown++; |
---|
599 | } else if (rowActivity[iRow]<rowLower[iRow]-primalTolerance) { |
---|
600 | // infeasible below |
---|
601 | downImprovement -= value; |
---|
602 | upImprovement += value; |
---|
603 | if (value<0.0) |
---|
604 | anyBadUp++; |
---|
605 | else |
---|
606 | anyBadDown++; |
---|
607 | } else { |
---|
608 | // feasible - no good |
---|
609 | anyBadUp=-1; |
---|
610 | anyBadDown=-1; |
---|
611 | break; |
---|
612 | } |
---|
613 | } |
---|
614 | } |
---|
615 | // could change tests for anyBad |
---|
616 | if (anyBadUp) |
---|
617 | upImprovement=0.0; |
---|
618 | if (anyBadDown) |
---|
619 | downImprovement=0.0; |
---|
620 | double way=0.0; |
---|
621 | double improvement=0.0; |
---|
622 | if (downImprovement>0.0&¤tValue>lowerValue) { |
---|
623 | way=-1.0; |
---|
624 | improvement = downImprovement; |
---|
625 | } else if (upImprovement>0.0&¤tValue<upperValue) { |
---|
626 | way=1.0; |
---|
627 | improvement = upImprovement; |
---|
628 | } |
---|
629 | if (way) { |
---|
630 | // can improve |
---|
631 | double distance; |
---|
632 | if (way>0.0) |
---|
633 | distance = upperValue-currentValue; |
---|
634 | else |
---|
635 | distance = currentValue-lowerValue; |
---|
636 | for (j=columnStart[iColumn]; |
---|
637 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
638 | int iRow = row[j]; |
---|
639 | double value = element[j]*way; |
---|
640 | if (rowActivity[iRow]>rowUpper[iRow]+primalTolerance) { |
---|
641 | // infeasible above |
---|
642 | assert (value<0.0); |
---|
643 | double gap = rowActivity[iRow]-rowUpper[iRow]; |
---|
644 | if (gap+value*distance<0.0) |
---|
645 | distance = -gap/value; |
---|
646 | } else if (rowActivity[iRow]<rowLower[iRow]-primalTolerance) { |
---|
647 | // infeasible below |
---|
648 | assert (value>0.0); |
---|
649 | double gap = rowActivity[iRow]-rowLower[iRow]; |
---|
650 | if (gap+value*distance>0.0) |
---|
651 | distance = -gap/value; |
---|
652 | } else { |
---|
653 | // feasible |
---|
654 | if (value>0) { |
---|
655 | double gap = rowActivity[iRow]-rowUpper[iRow]; |
---|
656 | if (gap+value*distance>0.0) |
---|
657 | distance = -gap/value; |
---|
658 | } else { |
---|
659 | double gap = rowActivity[iRow]-rowLower[iRow]; |
---|
660 | if (gap+value*distance<0.0) |
---|
661 | distance = -gap/value; |
---|
662 | } |
---|
663 | } |
---|
664 | } |
---|
665 | //move |
---|
666 | penaltyChange += improvement*distance; |
---|
667 | distance *= way; |
---|
668 | newSolution[iColumn] += distance; |
---|
669 | newSolutionValue += direction*objective[iColumn]*distance; |
---|
670 | for (j=columnStart[iColumn]; |
---|
671 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
672 | int iRow = row[j]; |
---|
673 | double value = element[j]; |
---|
674 | rowActivity[iRow] += distance*value; |
---|
675 | } |
---|
676 | } |
---|
677 | } |
---|
678 | // and now all if improving |
---|
679 | double lastChange= penaltyChange ? 1.0 : 0.0; |
---|
680 | while (lastChange>1.0e-2) { |
---|
681 | lastChange=0; |
---|
682 | for (iColumn=0;iColumn<numberColumns;iColumn++) { |
---|
683 | bool isInteger = (integerType[iColumn]!=0); |
---|
684 | double currentValue = newSolution[iColumn]; |
---|
685 | double lowerValue = lower[iColumn]; |
---|
686 | double upperValue = upper[iColumn]; |
---|
687 | int j; |
---|
688 | int anyBadDown=0; |
---|
689 | int anyBadUp=0; |
---|
690 | double upImprovement=0.0; |
---|
691 | double downImprovement=0.0; |
---|
692 | for (j=columnStart[iColumn]; |
---|
693 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
694 | int iRow = row[j]; |
---|
695 | double value = element[j]; |
---|
696 | if (isInteger) { |
---|
697 | if (value>0.0) { |
---|
698 | if (rowActivity[iRow]+value>rowUpper[iRow]+primalTolerance) |
---|
699 | anyBadUp++; |
---|
700 | if (rowActivity[iRow]-value<rowLower[iRow]-primalTolerance) |
---|
701 | anyBadDown++; |
---|
702 | } else { |
---|
703 | if (rowActivity[iRow]-value>rowUpper[iRow]+primalTolerance) |
---|
704 | anyBadDown++; |
---|
705 | if (rowActivity[iRow]+value<rowLower[iRow]-primalTolerance) |
---|
706 | anyBadUp++; |
---|
707 | } |
---|
708 | } |
---|
709 | if (rowUpper[iRow]>rowLower[iRow]) { |
---|
710 | if (rowActivity[iRow]>rowUpper[iRow]+primalTolerance) { |
---|
711 | // infeasible above |
---|
712 | downImprovement += value; |
---|
713 | upImprovement -= value; |
---|
714 | if (value>0.0) |
---|
715 | anyBadUp++; |
---|
716 | else |
---|
717 | anyBadDown++; |
---|
718 | } else if (rowActivity[iRow]>rowUpper[iRow]-primalTolerance) { |
---|
719 | // feasible at ub |
---|
720 | if (value>0.0) { |
---|
721 | upImprovement -= value; |
---|
722 | anyBadUp++; |
---|
723 | } else { |
---|
724 | downImprovement += value; |
---|
725 | anyBadDown++; |
---|
726 | } |
---|
727 | } else if (rowActivity[iRow]>rowLower[iRow]+primalTolerance) { |
---|
728 | // feasible in interior |
---|
729 | } else if (rowActivity[iRow]>rowLower[iRow]-primalTolerance) { |
---|
730 | // feasible at lb |
---|
731 | if (value<0.0) { |
---|
732 | upImprovement += value; |
---|
733 | anyBadUp++; |
---|
734 | } else { |
---|
735 | downImprovement -= value; |
---|
736 | anyBadDown++; |
---|
737 | } |
---|
738 | } else { |
---|
739 | // infeasible below |
---|
740 | downImprovement -= value; |
---|
741 | upImprovement += value; |
---|
742 | if (value<0.0) |
---|
743 | anyBadUp++; |
---|
744 | else |
---|
745 | anyBadDown++; |
---|
746 | } |
---|
747 | } else { |
---|
748 | // equality row |
---|
749 | if (rowActivity[iRow]>rowUpper[iRow]+primalTolerance) { |
---|
750 | // infeasible above |
---|
751 | downImprovement += value; |
---|
752 | upImprovement -= value; |
---|
753 | if (value>0.0) |
---|
754 | anyBadUp++; |
---|
755 | else |
---|
756 | anyBadDown++; |
---|
757 | } else if (rowActivity[iRow]<rowLower[iRow]-primalTolerance) { |
---|
758 | // infeasible below |
---|
759 | downImprovement -= value; |
---|
760 | upImprovement += value; |
---|
761 | if (value<0.0) |
---|
762 | anyBadUp++; |
---|
763 | else |
---|
764 | anyBadDown++; |
---|
765 | } else { |
---|
766 | // feasible - no good |
---|
767 | anyBadUp=-1; |
---|
768 | anyBadDown=-1; |
---|
769 | break; |
---|
770 | } |
---|
771 | } |
---|
772 | } |
---|
773 | // could change tests for anyBad |
---|
774 | if (anyBadUp) |
---|
775 | upImprovement=0.0; |
---|
776 | if (anyBadDown) |
---|
777 | downImprovement=0.0; |
---|
778 | double way=0.0; |
---|
779 | double improvement=0.0; |
---|
780 | if (downImprovement>0.0&¤tValue>lowerValue) { |
---|
781 | way=-1.0; |
---|
782 | improvement = downImprovement; |
---|
783 | } else if (upImprovement>0.0&¤tValue<upperValue) { |
---|
784 | way=1.0; |
---|
785 | improvement = upImprovement; |
---|
786 | } |
---|
787 | if (way) { |
---|
788 | // can improve |
---|
789 | double distance=COIN_DBL_MAX; |
---|
790 | for (j=columnStart[iColumn]; |
---|
791 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
792 | int iRow = row[j]; |
---|
793 | double value = element[j]*way; |
---|
794 | if (rowActivity[iRow]>rowUpper[iRow]+primalTolerance) { |
---|
795 | // infeasible above |
---|
796 | assert (value<0.0); |
---|
797 | double gap = rowActivity[iRow]-rowUpper[iRow]; |
---|
798 | if (gap+value*distance<0.0) { |
---|
799 | // If integer then has to move by 1 |
---|
800 | if (!isInteger) |
---|
801 | distance = -gap/value; |
---|
802 | else |
---|
803 | distance = CoinMax(-gap/value,1.0); |
---|
804 | } |
---|
805 | } else if (rowActivity[iRow]<rowLower[iRow]-primalTolerance) { |
---|
806 | // infeasible below |
---|
807 | assert (value>0.0); |
---|
808 | double gap = rowActivity[iRow]-rowLower[iRow]; |
---|
809 | if (gap+value*distance>0.0) { |
---|
810 | // If integer then has to move by 1 |
---|
811 | if (!isInteger) |
---|
812 | distance = -gap/value; |
---|
813 | else |
---|
814 | distance = CoinMax(-gap/value,1.0); |
---|
815 | } |
---|
816 | } else { |
---|
817 | // feasible |
---|
818 | if (value>0) { |
---|
819 | double gap = rowActivity[iRow]-rowUpper[iRow]; |
---|
820 | if (gap+value*distance>0.0) |
---|
821 | distance = -gap/value; |
---|
822 | } else { |
---|
823 | double gap = rowActivity[iRow]-rowLower[iRow]; |
---|
824 | if (gap+value*distance<0.0) |
---|
825 | distance = -gap/value; |
---|
826 | } |
---|
827 | } |
---|
828 | } |
---|
829 | if (isInteger) |
---|
830 | distance = floor(distance+1.05e-8); |
---|
831 | if (!distance) { |
---|
832 | // should never happen |
---|
833 | //printf("zero distance in CbcRounding - debug\n"); |
---|
834 | } |
---|
835 | //move |
---|
836 | lastChange += improvement*distance; |
---|
837 | distance *= way; |
---|
838 | newSolution[iColumn] += distance; |
---|
839 | newSolutionValue += direction*objective[iColumn]*distance; |
---|
840 | for (j=columnStart[iColumn]; |
---|
841 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
842 | int iRow = row[j]; |
---|
843 | double value = element[j]; |
---|
844 | rowActivity[iRow] += distance*value; |
---|
845 | } |
---|
846 | } |
---|
847 | } |
---|
848 | penaltyChange += lastChange; |
---|
849 | } |
---|
850 | penalty -= penaltyChange; |
---|
851 | if (penalty<1.0e-5*fabs(penaltyChange)) { |
---|
852 | // recompute |
---|
853 | penalty=0.0; |
---|
854 | for (i=0;i<numberRows;i++) { |
---|
855 | double value = rowActivity[i]; |
---|
856 | if (value<rowLower[i]-primalTolerance) |
---|
857 | penalty += rowLower[i]-value; |
---|
858 | else if (value>rowUpper[i]+primalTolerance) |
---|
859 | penalty += value-rowUpper[i]; |
---|
860 | } |
---|
861 | } |
---|
862 | } |
---|
863 | |
---|
864 | // Could also set SOS (using random) and repeat |
---|
865 | if (!penalty) { |
---|
866 | // See if we can do better |
---|
867 | //seed_++; |
---|
868 | //CoinSeedRandom(seed_); |
---|
869 | // Random number between 0 and 1. |
---|
870 | double randomNumber = CoinDrand48(); |
---|
871 | int iPass; |
---|
872 | int start[2]; |
---|
873 | int end[2]; |
---|
874 | int iRandom = (int) (randomNumber*((double) numberIntegers)); |
---|
875 | start[0]=iRandom; |
---|
876 | end[0]=numberIntegers; |
---|
877 | start[1]=0; |
---|
878 | end[1]=iRandom; |
---|
879 | for (iPass=0;iPass<2;iPass++) { |
---|
880 | int i; |
---|
881 | for (i=start[iPass];i<end[iPass];i++) { |
---|
882 | int iColumn = integerVariable[i]; |
---|
883 | #ifndef NDEBUG |
---|
884 | double value=newSolution[iColumn]; |
---|
885 | assert (fabs(floor(value+0.5)-value)<integerTolerance); |
---|
886 | #endif |
---|
887 | double cost = direction * objective[iColumn]; |
---|
888 | double move=0.0; |
---|
889 | if (cost>0.0) |
---|
890 | move = -1.0; |
---|
891 | else if (cost<0.0) |
---|
892 | move=1.0; |
---|
893 | while (move) { |
---|
894 | bool good=true; |
---|
895 | double newValue=newSolution[iColumn]+move; |
---|
896 | if (newValue<lower[iColumn]-primalTolerance|| |
---|
897 | newValue>upper[iColumn]+primalTolerance) { |
---|
898 | move=0.0; |
---|
899 | } else { |
---|
900 | // see if we can move |
---|
901 | int j; |
---|
902 | for (j=columnStart[iColumn]; |
---|
903 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
904 | int iRow = row[j]; |
---|
905 | double newActivity = rowActivity[iRow] + move*element[j]; |
---|
906 | if (newActivity<rowLower[iRow]-primalTolerance|| |
---|
907 | newActivity>rowUpper[iRow]+primalTolerance) { |
---|
908 | good=false; |
---|
909 | break; |
---|
910 | } |
---|
911 | } |
---|
912 | if (good) { |
---|
913 | newSolution[iColumn] = newValue; |
---|
914 | newSolutionValue += move*cost; |
---|
915 | int j; |
---|
916 | for (j=columnStart[iColumn]; |
---|
917 | j<columnStart[iColumn]+columnLength[iColumn];j++) { |
---|
918 | int iRow = row[j]; |
---|
919 | rowActivity[iRow] += move*element[j]; |
---|
920 | } |
---|
921 | } else { |
---|
922 | move=0.0; |
---|
923 | } |
---|
924 | } |
---|
925 | } |
---|
926 | } |
---|
927 | } |
---|
928 | // Just in case of some stupidity |
---|
929 | double objOffset=0.0; |
---|
930 | solver->getDblParam(OsiObjOffset,objOffset); |
---|
931 | newSolutionValue = -objOffset; |
---|
932 | for ( i=0 ; i<numberColumns ; i++ ) |
---|
933 | newSolutionValue += objective[i]*newSolution[i]; |
---|
934 | newSolutionValue *= direction; |
---|
935 | //printf("new solution value %g %g\n",newSolutionValue,solutionValue); |
---|
936 | if (newSolutionValue<solutionValue) { |
---|
937 | // paranoid check |
---|
938 | memset(rowActivity,0,numberRows*sizeof(double)); |
---|
939 | for (i=0;i<numberColumns;i++) { |
---|
940 | int j; |
---|
941 | double value = newSolution[i]; |
---|
942 | if (value) { |
---|
943 | for (j=columnStart[i]; |
---|
944 | j<columnStart[i]+columnLength[i];j++) { |
---|
945 | int iRow=row[j]; |
---|
946 | rowActivity[iRow] += value*element[j]; |
---|
947 | } |
---|
948 | } |
---|
949 | } |
---|
950 | // check was approximately feasible |
---|
951 | bool feasible=true; |
---|
952 | for (i=0;i<numberRows;i++) { |
---|
953 | if(rowActivity[i]<rowLower[i]) { |
---|
954 | if (rowActivity[i]<rowLower[i]-1000.0*primalTolerance) |
---|
955 | feasible = false; |
---|
956 | } else if(rowActivity[i]>rowUpper[i]) { |
---|
957 | if (rowActivity[i]>rowUpper[i]+1000.0*primalTolerance) |
---|
958 | feasible = false; |
---|
959 | } |
---|
960 | } |
---|
961 | if (feasible) { |
---|
962 | // new solution |
---|
963 | memcpy(betterSolution,newSolution,numberColumns*sizeof(double)); |
---|
964 | solutionValue = newSolutionValue; |
---|
965 | //printf("** Solution of %g found by rounding\n",newSolutionValue); |
---|
966 | returnCode=1; |
---|
967 | } else { |
---|
968 | // Can easily happen |
---|
969 | //printf("Debug CbcRounding giving bad solution\n"); |
---|
970 | } |
---|
971 | } |
---|
972 | } |
---|
973 | delete [] newSolution; |
---|
974 | delete [] rowActivity; |
---|
975 | return returnCode; |
---|
976 | } |
---|
977 | // update model |
---|
978 | void CbcRounding::setModel(CbcModel * model) |
---|
979 | { |
---|
980 | model_ = model; |
---|
981 | // Get a copy of original matrix (and by row for rounding); |
---|
982 | assert(model_->solver()); |
---|
983 | matrix_ = *model_->solver()->getMatrixByCol(); |
---|
984 | matrixByRow_ = *model_->solver()->getMatrixByRow(); |
---|
985 | // make sure model okay for heuristic |
---|
986 | validate(); |
---|
987 | } |
---|
988 | // Validate model i.e. sets when_ to 0 if necessary (may be NULL) |
---|
989 | void |
---|
990 | CbcRounding::validate() |
---|
991 | { |
---|
992 | if (model_&&when()<10) { |
---|
993 | if (model_->numberIntegers()!= |
---|
994 | model_->numberObjects()) |
---|
995 | setWhen(0); |
---|
996 | } |
---|
997 | } |
---|
998 | |
---|
999 | // Default Constructor |
---|
1000 | CbcSerendipity::CbcSerendipity() |
---|
1001 | :CbcHeuristic() |
---|
1002 | { |
---|
1003 | } |
---|
1004 | |
---|
1005 | // Constructor from model |
---|
1006 | CbcSerendipity::CbcSerendipity(CbcModel & model) |
---|
1007 | :CbcHeuristic(model) |
---|
1008 | { |
---|
1009 | } |
---|
1010 | |
---|
1011 | // Destructor |
---|
1012 | CbcSerendipity::~CbcSerendipity () |
---|
1013 | { |
---|
1014 | } |
---|
1015 | |
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1016 | // Clone |
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1017 | CbcHeuristic * |
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1018 | CbcSerendipity::clone() const |
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1019 | { |
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1020 | return new CbcSerendipity(*this); |
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1021 | } |
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1022 | // Create C++ lines to get to current state |
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1023 | void |
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1024 | CbcSerendipity::generateCpp( FILE * fp) |
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1025 | { |
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1026 | fprintf(fp,"0#include \"CbcHeuristic.hpp\"\n"); |
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1027 | fprintf(fp,"3 CbcSerendipity serendipity(*cbcModel);\n"); |
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1028 | CbcHeuristic::generateCpp(fp,"serendipity"); |
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1029 | fprintf(fp,"3 cbcModel->addHeuristic(&serendipity);\n"); |
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1030 | } |
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1031 | |
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1032 | // Copy constructor |
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1033 | CbcSerendipity::CbcSerendipity(const CbcSerendipity & rhs) |
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1034 | : |
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1035 | CbcHeuristic(rhs) |
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1036 | { |
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1037 | } |
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1038 | |
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1039 | // Assignment operator |
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1040 | CbcSerendipity & |
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1041 | CbcSerendipity::operator=( const CbcSerendipity& rhs) |
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1042 | { |
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1043 | if (this!=&rhs) { |
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1044 | CbcHeuristic::operator=(rhs); |
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1045 | } |
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1046 | return *this; |
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1047 | } |
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1048 | |
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1049 | // Returns 1 if solution, 0 if not |
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1050 | int |
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1051 | CbcSerendipity::solution(double & solutionValue, |
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1052 | double * betterSolution) |
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1053 | { |
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1054 | if (!model_) |
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1055 | return 0; |
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1056 | // get information on solver type |
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1057 | OsiAuxInfo * auxInfo = model_->solver()->getAuxiliaryInfo(); |
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1058 | OsiBabSolver * auxiliaryInfo = dynamic_cast< OsiBabSolver *> (auxInfo); |
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1059 | if (auxiliaryInfo) |
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1060 | return auxiliaryInfo->solution(solutionValue,betterSolution,model_->solver()->getNumCols()); |
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1061 | else |
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1062 | return 0; |
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1063 | } |
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1064 | // update model |
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1065 | void CbcSerendipity::setModel(CbcModel * model) |
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1066 | { |
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1067 | model_ = model; |
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1068 | } |
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1069 | // Resets stuff if model changes |
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1070 | void |
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1071 | CbcSerendipity::resetModel(CbcModel * model) |
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1072 | { |
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1073 | model_ = model; |
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1074 | } |
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1075 | |
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