1 | // $Id: CbcObject.hpp 1899 2013-04-09 18:12:08Z tkr $ |
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2 | // Copyright (C) 2002, International Business Machines |
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3 | // Corporation and others. All Rights Reserved. |
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4 | // This code is licensed under the terms of the Eclipse Public License (EPL). |
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5 | |
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6 | // Edwin 11/12/2009 carved from CbcBranchBase |
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7 | |
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8 | #ifndef CbcObject_H |
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9 | #define CbcObject_H |
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10 | |
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11 | #include <string> |
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12 | #include <vector> |
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13 | #include "OsiBranchingObject.hpp" |
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14 | class OsiSolverInterface; |
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15 | class OsiSolverBranch; |
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16 | |
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17 | class CbcModel; |
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18 | class CbcNode; |
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19 | class CbcNodeInfo; |
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20 | class CbcBranchingObject; |
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21 | class OsiChooseVariable; |
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22 | class CbcObjectUpdateData; |
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23 | //############################################################################# |
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24 | |
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25 | /** Abstract base class for `objects'. |
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26 | It now just has stuff that OsiObject does not have |
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27 | |
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28 | The branching model used in Cbc is based on the idea of an <i>object</i>. |
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29 | In the abstract, an object is something that has a feasible region, can be |
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30 | evaluated for infeasibility, can be branched on (<i>i.e.</i>, there's some |
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31 | constructive action to be taken to move toward feasibility), and allows |
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32 | comparison of the effect of branching. |
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33 | |
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34 | This class (CbcObject) is the base class for an object. To round out the |
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35 | branching model, the class CbcBranchingObject describes how to perform a |
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36 | branch, and the class CbcBranchDecision describes how to compare two |
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37 | CbcBranchingObjects. |
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38 | |
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39 | To create a new type of object you need to provide three methods: |
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40 | #infeasibility(), #feasibleRegion(), and #createCbcBranch(), described below. |
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41 | |
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42 | This base class is primarily virtual to allow for any form of structure. |
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43 | Any form of discontinuity is allowed. |
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44 | |
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45 | \todo The notion that all branches are binary (two arms) is wired into the |
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46 | implementation of CbcObject, CbcBranchingObject, and |
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47 | CbcBranchDecision. Changing this will require a moderate amount of |
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48 | recoding. |
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49 | */ |
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50 | // This can be used if object wants to skip strong branching |
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51 | typedef struct { |
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52 | CbcBranchingObject * possibleBranch; // what a branch would do |
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53 | double upMovement; // cost going up (and initial away from feasible) |
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54 | double downMovement; // cost going down |
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55 | int numIntInfeasUp ; // without odd ones |
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56 | int numObjInfeasUp ; // just odd ones |
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57 | bool finishedUp; // true if solver finished |
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58 | int numItersUp ; // number of iterations in solver |
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59 | int numIntInfeasDown ; // without odd ones |
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60 | int numObjInfeasDown ; // just odd ones |
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61 | bool finishedDown; // true if solver finished |
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62 | int numItersDown; // number of iterations in solver |
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63 | int objectNumber; // Which object it is |
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64 | int fix; // 0 if no fix, 1 if we can fix up, -1 if we can fix down |
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65 | } CbcStrongInfo; |
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66 | |
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67 | class CbcObject : public OsiObject { |
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68 | |
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69 | public: |
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70 | |
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71 | // Default Constructor |
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72 | CbcObject (); |
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73 | |
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74 | // Useful constructor |
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75 | CbcObject (CbcModel * model); |
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76 | |
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77 | // Copy constructor |
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78 | CbcObject ( const CbcObject &); |
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79 | |
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80 | // Assignment operator |
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81 | CbcObject & operator=( const CbcObject& rhs); |
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82 | |
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83 | /// Clone |
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84 | virtual CbcObject * clone() const = 0; |
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85 | |
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86 | /// Destructor |
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87 | virtual ~CbcObject (); |
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88 | |
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89 | /** Infeasibility of the object |
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90 | |
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91 | This is some measure of the infeasibility of the object. It should be |
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92 | scaled to be in the range [0.0, 0.5], with 0.0 indicating the object |
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93 | is satisfied. |
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94 | |
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95 | The preferred branching direction is returned in preferredWay, |
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96 | |
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97 | This is used to prepare for strong branching but should also think of |
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98 | case when no strong branching |
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99 | |
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100 | The object may also compute an estimate of cost of going "up" or "down". |
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101 | This will probably be based on pseudo-cost ideas |
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102 | */ |
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103 | #ifdef CBC_NEW_STYLE_BRANCH |
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104 | virtual double infeasibility(const OsiBranchingInformation * info, |
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105 | int &preferredWay) const = 0; |
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106 | #else |
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107 | virtual double infeasibility(const OsiBranchingInformation * /*info*/, |
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108 | int &preferredWay) const { |
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109 | return infeasibility(preferredWay); |
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110 | } |
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111 | virtual double infeasibility(int &/*preferredWay*/) const { |
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112 | throw CoinError("Need code", "infeasibility", "CbcBranchBase"); |
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113 | } |
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114 | #endif |
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115 | |
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116 | /** For the variable(s) referenced by the object, |
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117 | look at the current solution and set bounds to match the solution. |
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118 | */ |
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119 | virtual void feasibleRegion() = 0; |
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120 | /// Dummy one for compatibility |
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121 | virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const; |
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122 | |
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123 | /** For the variable(s) referenced by the object, |
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124 | look at the current solution and set bounds to match the solution. |
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125 | Returns measure of how much it had to move solution to make feasible |
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126 | */ |
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127 | virtual double feasibleRegion(OsiSolverInterface * solver) const ; |
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128 | |
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129 | /** Create a branching object and indicate which way to branch first. |
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130 | |
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131 | The branching object has to know how to create branches (fix |
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132 | variables, etc.) |
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133 | */ |
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134 | #ifdef CBC_NEW_STYLE_BRANCH |
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135 | virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) = 0; |
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136 | #else |
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137 | virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * |
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138 | /* solver */, |
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139 | const OsiBranchingInformation * |
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140 | /* info */, int /* way */) { |
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141 | // return createBranch(solver, info, way); |
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142 | return NULL; |
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143 | } |
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144 | virtual OsiBranchingObject * createBranch(OsiSolverInterface * /*solver*/, |
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145 | const OsiBranchingInformation * /*info*/, int /*way*/) const { |
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146 | throw CoinError("Need code", "createBranch", "CbcBranchBase"); |
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147 | } |
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148 | #endif |
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149 | /** Create an Osibranching object and indicate which way to branch first. |
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150 | |
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151 | The branching object has to know how to create branches (fix |
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152 | variables, etc.) |
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153 | */ |
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154 | virtual OsiBranchingObject * createOsiBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) const; |
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155 | /** Create an OsiSolverBranch object |
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156 | |
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157 | This returns NULL if branch not represented by bound changes |
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158 | */ |
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159 | virtual OsiSolverBranch * solverBranch() const; |
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160 | |
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161 | /** \brief Given a valid solution (with reduced costs, etc.), |
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162 | return a branching object which would give a new feasible |
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163 | point in a good direction. |
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164 | |
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165 | If the method cannot generate a feasible point (because there aren't |
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166 | any, or because it isn't bright enough to find one), it should |
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167 | return null. |
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168 | */ |
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169 | virtual CbcBranchingObject * preferredNewFeasible() const { |
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170 | return NULL; |
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171 | } |
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172 | |
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173 | /** \brief Given a valid solution (with reduced costs, etc.), |
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174 | return a branching object which would give a new feasible |
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175 | point in a bad direction. |
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176 | |
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177 | If the method cannot generate a feasible point (because there aren't |
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178 | any, or because it isn't bright enough to find one), it should |
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179 | return null. |
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180 | */ |
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181 | virtual CbcBranchingObject * notPreferredNewFeasible() const { |
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182 | return NULL; |
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183 | } |
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184 | |
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185 | /** Reset variable bounds to their original values. |
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186 | |
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187 | Bounds may be tightened, so it may be good to be able to set this info in object. |
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188 | */ |
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189 | virtual void resetBounds(const OsiSolverInterface * ) {} |
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190 | |
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191 | /** Returns floor and ceiling i.e. closest valid points |
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192 | */ |
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193 | virtual void floorCeiling(double & floorValue, double & ceilingValue, double value, |
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194 | double tolerance) const; |
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195 | |
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196 | /** Pass in information on branch just done and create CbcObjectUpdateData instance. |
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197 | If object does not need data then backward pointer will be NULL. |
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198 | Assumes can get information from solver */ |
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199 | virtual CbcObjectUpdateData createUpdateInformation(const OsiSolverInterface * solver, |
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200 | const CbcNode * node, |
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201 | const CbcBranchingObject * branchingObject); |
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202 | |
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203 | /// Update object by CbcObjectUpdateData |
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204 | virtual void updateInformation(const CbcObjectUpdateData & ) {} |
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205 | |
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206 | /// Identifier (normally column number in matrix) |
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207 | inline int id() const { |
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208 | return id_; |
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209 | } |
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210 | |
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211 | /** Set identifier (normally column number in matrix) |
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212 | but 1000000000 to 1100000000 means optional branching object |
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213 | i.e. code would work without it */ |
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214 | inline void setId(int value) { |
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215 | id_ = value; |
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216 | } |
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217 | |
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218 | /** Return true if optional branching object |
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219 | i.e. code would work without it */ |
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220 | inline bool optionalObject() const { |
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221 | return (id_ >= 1000000000 && id_ < 1100000000); |
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222 | } |
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223 | |
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224 | /// Get position in object_ list |
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225 | inline int position() const { |
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226 | return position_; |
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227 | } |
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228 | |
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229 | /// Set position in object_ list |
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230 | inline void setPosition(int position) { |
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231 | position_ = position; |
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232 | } |
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233 | |
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234 | /// update model |
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235 | inline void setModel(CbcModel * model) { |
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236 | model_ = model; |
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237 | } |
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238 | |
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239 | /// Return model |
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240 | inline CbcModel * model() const { |
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241 | return model_; |
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242 | } |
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243 | |
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244 | /// If -1 down always chosen first, +1 up always, 0 normal |
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245 | inline int preferredWay() const { |
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246 | return preferredWay_; |
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247 | } |
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248 | /// Set -1 down always chosen first, +1 up always, 0 normal |
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249 | inline void setPreferredWay(int value) { |
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250 | preferredWay_ = value; |
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251 | } |
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252 | /// Redoes data when sequence numbers change |
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253 | virtual void redoSequenceEtc(CbcModel * , int , const int * ) {} |
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254 | /// Initialize for branching |
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255 | virtual void initializeForBranching(CbcModel * ) {} |
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256 | |
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257 | protected: |
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258 | /// data |
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259 | |
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260 | /// Model |
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261 | CbcModel * model_; |
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262 | /// Identifier (normally column number in matrix) |
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263 | int id_; |
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264 | /// Position in object list |
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265 | int position_; |
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266 | /// If -1 down always chosen first, +1 up always, 0 normal |
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267 | int preferredWay_; |
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268 | |
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269 | }; |
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270 | |
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271 | #endif |
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272 | |
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